Module Sdlgfx


module Sdlgfx: sig .. end

val pixelColor : Sdlvideo.surface -> int -> int -> int32 -> bool
val pixelRGBA : Sdlvideo.surface -> int -> int -> Sdlvideo.color -> int -> bool
val rectangleColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val rectangleRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val boxColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val boxRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val lineColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val lineRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val aalineColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val aalineRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val circleColor : Sdlvideo.surface -> Sdlvideo.rect -> int -> int32 -> bool
val circleRGBA : Sdlvideo.surface -> Sdlvideo.rect -> int -> Sdlvideo.color -> int -> bool
val aacircleColor : Sdlvideo.surface -> Sdlvideo.rect -> int -> int32 -> bool
val aacircleRGBA : Sdlvideo.surface -> Sdlvideo.rect -> int -> Sdlvideo.color -> int -> bool
val filledCircleColor : Sdlvideo.surface -> Sdlvideo.rect -> int -> int32 -> bool
val filledCircleRGBA : Sdlvideo.surface -> Sdlvideo.rect -> int -> Sdlvideo.color -> int -> bool
val ellipseColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val ellipseRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val aaellipseColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val aaellipseRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val filledEllipseColor : Sdlvideo.surface -> Sdlvideo.rect -> Sdlvideo.rect -> int32 -> bool
val filledEllipseRGBA : Sdlvideo.surface ->
Sdlvideo.rect -> Sdlvideo.rect -> Sdlvideo.color -> int -> bool
val characterColor : Sdlvideo.surface -> Sdlvideo.rect -> char -> int32 -> bool
val characterRGBA : Sdlvideo.surface -> Sdlvideo.rect -> char -> Sdlvideo.color -> int -> bool
val stringColor : Sdlvideo.surface -> Sdlvideo.rect -> string -> int32 -> bool
val stringRGBA : Sdlvideo.surface -> Sdlvideo.rect -> string -> Sdlvideo.color -> int -> bool
val gfxPrimitivesSetFont : string -> int -> int -> unit
val rotozoomSurface : Sdlvideo.surface -> float -> float -> bool -> Sdlvideo.surface
val rotozoomSurfaceXY : Sdlvideo.surface -> float -> float -> float -> bool -> Sdlvideo.surface
val zoomSurface : Sdlvideo.surface -> float -> float -> bool -> Sdlvideo.surface